
Monday, June 1, 2009
Pym's Rest

Saturday, February 28, 2009
Storming Again

And a graphically harsher alternate version:

I can't imagine that either one of these will actually appear on the catalog...the idea is simply too far beyond the pale for an architecture school's advertisement for its continuing education program.
Wednesday, February 25, 2009
DNT

Despite my increasingly cynical view of the value of the architectural education and training I received, one of my steadiest employments is as an instructor at an architecture school. I'm hoping that I am doing something more valuable than preparing the architectural equivalent of cannon fodder for the local firms, but I have many doubts. It is possible that the no matter what my own motivations, the regime of architectural education and internship has—not an ulterior motive, which would be some scheme nefarious on my part or the part of other educators—but an exterior one, independent of the impetus of any particular member or institution of the great industry that relentlessly cranks out ever more graduates and interns suitable (or perhaps not) for eventual employment as architects. I have little doubt that the exterior motivation has nothing in it akin to the best interests of those who would become part of the profession. Still, there I am in front of a podium and whiteboard, and I tell myself that I am doing my best to help my students while wondering constantly if there was something else entirely I could do with my life that wouldn't leave me feeling like—despite the best of intentions—I have made an accommodation with something subtly monstrous.
So recently I was asked to teach a course optimistically labeled "3D Modeling and Design." Of course, by Design we mean the sort of things architecture students are tasked to develop in school (unlike in the real world, mainly, where they will probably never be asked to design much of anything soon unless they are strong-willed enough to flout convention and their legally-enforceable status as interns-serfs). And 3D means of course "using computers", still a scandalous notion in a Luddite-infested profession where computers have only begun to be viewed (grudgingly) as a cost-effective tool for production (creating construction documents, in other words), permitting the use of ever fewer of those ignorant, expensive intern-serfs. With this in mind, I tried to recall how the use of computer technology had seemed helpful or even interesting in my own education, ten years ago when I decided in a fit of unwarranted optimism in early middle age to change professions and go to architecture school myself. Whatever facility I have with computers came despite my own educational requirements, because at the time no such courses as I am now asked to teach were really available and no real opportunity was provided for learning such despised technical subjects outside of the formal curriculum.
Looking back through my student portfolio, I find it oddly prescient that the very first project I undertook with a digital modeling program was roughly inspired by Matta's 1946 painted scene, A Grave Situation:

Original image location: http://upload.wikimedia.org/wikipedia/en/b/bb/A_Grave_Situation.jpg
The Chilean artist Roberto Antonio Sebastián Matta Echaurren (1911-2002) was an architect who even worked with Le Corbusier before becoming disenchanted with the field and abandoning it for Surrealist painting (almost the opposite of my own professional trajectory, in fact!). I doubt I am the only one to interpret A Grave Situation as a kind of apocalyptic explosion in a mid-Twentieth Century "International Style" office, a maelstrom of planar tectonics and chromed steel tubing surrounding the central figure. Was the figure an alien visitor, whose presence disrupted the staid predictability of the International Style environment? Or was the mid-century Modernism somehow responsible for the distortion of the figure? In other words, was it a normal human somehow transmogrified by his Modernist surroundings into a frozen faceless alien?
Does it matter?



For a summer-term seminar that almost no other student seemed to take seriously, I used a CNC mill to carve a portion of the alien figure from my homage to Matta into a block of polyurethane foam treated to look like rusting steel.
The letters "DNT" were a last-minute, bitter addition to the cutting-path for the CNC mill. Some educator had earlier called me a "Deluded No-Talent" during an astonishingly unhelpful critique of a more standard architectural school production (a police station "design"), and the almost whimsical pointlessness of the comment led me to incorporate its abbreviation into my "artifact."

Whether or not I am in fact a DNT, some of the computer-assisted products of my architectural education that I still find interesting are available here, in a web gallery of examples I prepared for my own students. And a comprehensive gallery of the work of Roberto Matta is available here.
Saturday, January 24, 2009
Well of Vision
While looking for something else entirely—or rather, while sitting here in front of a computer monitor and trusting an advertising-funded idiot-savant-of-a-search-engine to provide me with digital photographs on a certain topic—I “found” (or rather, was served—by the same corporate search engine) an image of a different if not completely-unrelated structure.
This photo is part of the collection of a website called The Megalithic Portal. Original image location: http://www.megalithic.co.uk/a558/a312/gallery/scotland/Angus/P6220082.JPG
First glance: this strange granite monument seems to consist of a tripled (“six-legged”) Gothic arch, holding a crowned cross, over a natural spring in the middle of an uninhabited, treeless valley set among barren low peaks.
How astonishing!
Clearly not a pointless landmark, even if it isn't doing anything in a pragmatic sense, not even providing a shelter over the spring (which looks muddy, from the various photos I have since "found", as if grazing animals were trampling around its margin.) To use the jargon of architectural educators, the stonework “encloses space,” but it in fact does not protect or shelter the contents of the space in the least. Why? There was a symbolic reason for this ineffective enclosure. But do I know it? And why is there a religious symbol, or perhaps a symbol of monarchs ruling in the name of religion, suspended over the water? For just a moment, until I do a more thorough “search” (and follow some hyperlinks), it's all a mystery. But there was meaning: the builders meant to indicate some fact or facts, something of great importance to them, most specifically with a set of symbols that held transparent values for them.
Does it matter that I don't know what the builder or designer of this structure really meant? And (ignoring for a few more minutes the fact that in seconds the idiot intelligence of the Internet could provide me with more information than I need or trust) that I can't sprint across the intervening damp years and desolate mountain peaks and find out from them?
I have previously asserted (and even had a project dealing with the topic published, after a fashion) that a sort of revenant of the lost meaning, which I called the ghost of intent, can survive the designers, builders, and even the pragmatic purposes of a work of architecture. That sort of architectural "parapsychology" is in fact what leads me to search for information on—and sometimes visit, in my non-virtual flesh—such mysterious structures as neolithic tombs, stone rings, and and other ruins or near-ruins.
It is my personal, biased, and largely unsubstantiated opinion that the presence of this ghost is more important than any of the other considerations that might or might not qualify something as a "work of architecture", as opposed to a lesser and easier-to-dismiss "work of building," no matter how concurrently well-made, valuable, and otherwise program-satisfying a work of building might be.
But how do you invoke and tie down to a single work such an intangible, ineffable trace? To painfully extend the metaphor, it is like the opposite of an exorcism. I'd like my work to be the vessel for odd, mysterious, and subtle if not invisible impulses...how do I entrap these things and bind them to an idea for a building, when all of architectural culture—education and training—seems to have been relentlessly devoted to robbing me of the capability to do so? Once again, I strongly suspect myself to have been crippled as an architect, by the years of demands for clear paths ("partis") and pragmatic operations, for precedent, typologies, and pointless quibbling disguised as “critical analysis.”
Returning to the mysterious structure which prompted this musing, it is quite possible to find out who built this, and why. There, I've done it in an instant with a few keystrokes: the Queen's Well, (originally the Prince's Well) in a place called Glen Mark in Scotland. Quite a few people have visited and photographed the structure, which is not in quite so out-of-the-way a place as I imagined. In fact, I'm a bit disappointed to "find" photographs that show a trace of habitation—a cottage of some kind, behind some anomalous trees in this heathery valley—quite near to the Well. And it was trivial enough to “locate” a reference to the designer (who was probably not the famous inventor of the seismograph), the client, and the monarch this commemorates.
Original image location: http://www.londonancestor.com/iln/prince-well.htm
But is the mystery and charm gone, now that I have done more "research"? I don't think so...it yet abides. The ghost is there.
Which leads me to another idea for yet another "project." I'll add it to the list of things I want to finish...and call it another fantasy because I see nothing wrong with the category given the current state of reality. I'll try to invoke and bind that ghost, in a Lewis-idealized version of the Well, stripped of its explicit history and context.
A structure that doe not even shelter a spring...why would a spring need a shelter?...on a hillside that no one deliberately visits...
Eschewing the pointless and deliberately-debilitating combination of cross-examination and self-doubt that the powers-that-be would have me label “the design process,” what image first comes to mind?
Three roofs with greenery growing on them—corrugated roofs that do not join—are elaborately supported in such a complex way that they cannot provide shelter. These almost-pillars, which might be or mighnt not be construed as nonfigurative telamons, stand not over the spring but in a pool created by it. The spring is hidden by the pool, and is thus not only unsheltered but invisible unless you happen to be staring straight down into the greenish water from right above.
The pool itself lays in a sort of not-very-high artificial crater of lined stonework. This crater has a sort of ditch-moat of its own, which receives the spillover from the pool proper and guides it to a streambed that takes the water away and down the vale. The moat is covered by wide rusty cattle-grates that permits access for (careful) humans to the steps up the crater-walls but presumably keeps the local grazing creatures from further fouling the not-very-pure water of the pool.
Right below the surface of the pool are dangerous paths composed of large blocks of stones, a nearly hidden labyrinth that will undoubtedly grow more treacherous over the years. Since the water is not particularly clear, the paths' presence is only indicated by a tangle of oxidizing steel rails that loop and twist around standard railing height above the pool surface.
The point of this? Risking an unintentional, cold and slimy bath, the visitor can walk out onto the water and navigate to the central point of the crater, where (as noted), it is under the right circumstances possible to stare down into the green depths at the source of the water. I don't imagine that it is, really, much of a depth...three or so feet, at best. The up-flow of the water keeps this one point relatively free of drifting algae.
There. That's the vision, unencumbered by the crippling intellectual detritus of a pointless career in architecture.
But a vision exactly of what? Why should I or anyone want this, and why is there a watery ineffable thing in the “murky deeps” of that completely imaginary construct? I can't answer. Yet. But the ridiculously depressing immediate task is to convert those four descriptive paragraphs into a structure both visual and build-able.
Monday, December 15, 2008
Titles
Monday, November 17, 2008
Tools
Friday, November 7, 2008
Typical Conditions

There are several landmarks I seem to have preemptively declared necessary for this project, such as the afore-mentioned tower and the "monument to minotaurs." But what of more generic situations? Wandering through a maze or a labyrinth, what conditions (in that italicized architectural sense) does one encounter?
...entrance(s)...
...exit(s)...
...passages (possibly of more than one type, on more than one level)...
...major and minor intersections...
...dead ends (in a maze, not a classical labyrinth)...
(It seems to me that there should be professional "cant" terms for these conditions, and for their variations, similar to the butchered and misapplied French terms that English-speaking architects use to obscure their own craft . Contemplate the term parti, for instance, so often used when the word "scheme" or simply "idea" would do just as well. For that matter, what is the appropriate designation for a designer of mazes and/or labyrinths? A daedalus--a non-proper noun, to make the distinction from the antique Minoan inventor--perhaps?)
What have I not considered? And how should those conditions be demarcated, if at all? I originally began this list of conditions with an idea of understanding my progress, if any, towards some point where I might consider myself reasonably done with this project and therefore free to move on to something else. But what if there are no conditions to typically satisfy? What if every crystalline moment in the Labyrinth--whether the result of a deliberate, strategical move or a twilight-confused wandering--is a unique and previously undefined situation that shares little identity--of the sort usually indicated with the abbreviated adjective "Typ." (for typical) in architectural drawings--with any other ahead or behind. If the sort of Labyrinth I am projecting is in fact a sort of puzzle (a maze) while having a metaphysically unique path like the Labyrinth of Knossos in the myth of Theseus, would it not be a more effective situation to have no typical conditions? Would it not be more effective for conditions to only sometimes--occasionally--seem repetitive or typical, while in fact they are all truly, cryptically unique?
In this case, how will I ever know when I am done?
...or for that matter, when I actually started?

In my own house, at the top of a flight of stairs where a short corridor ends, is a sculpture I made years ago that refers to a place-marker I had noticed in a different sort of maze/labyrinth from any previously discussed. When I made it, I was originally thinking about the kind of minor shrine one finds in (or even over) small squares and intersections in that most labyrinthine of famous cities, Venice. Like this one, from the sestiere of San Polo:

It has occurred to me, very recently, that these sculptures of saints, messiahs, and their mothers are in fact a kind of non-literate way-finding: Here I am under the Madonna of This, as opposed to that calle that runs by the shrine to the Saint of That: an effective technique for deliberately converting the quotidian (an otherwise anonymous and unremarkable urban confluence) to the exceptional (Il Campo della Madonna della ThisThatOrL'otraCosa).

(As an aside, I should note that possibility of that I must design a permanently-inhabited labyrinth--i.e., a city--further immensely complicates my attempt to define the scope of this project...a whole potentially-infinite range of habitation might be required. Does a Labyrinth require homes, shops, markets, public squares, service alleys, hospitals, prisons, cemeteries? Why not parks, pastures, ruins, and wilderness too? Or even unique spaces that are less readily categorized...less typical? )

Now, I made that sculpture or relief or whatever it is out of scrap building materials and broken electronic components left at a construction site in 2000, long before I considered this Labyrinth and even before I decided, in my early middle age, to go to architecture school. I don't actually know quite how this sculpture became a replica of some begrimed corner shrine displaced from some technologically-minded medieval period. In my sketchbook it is clear that this began as simply a housing for a stylized mask originally destined for another sculpture but left unused.
Is it possible I was already working on this labyrinth project?

And no, I don't know what it is that I am drawing at the end of the passage, at the dead-end....yet.













